![]() One last amusing thing: Bone Zephyr can only be used in the first 3 ranks, so if one appears in the back then it cannot act. Its biggest threat is the stun which gives the flesh other attack opportunities, but it doesn't do much damage on its own. In all honesty though, Bone Zephyr is the lowest threat unless there's more than one on the field. His status resistances are not great however he can certainly fight off a stun well, however he has low DoT resistances, so that is still a valid strategy. ![]() High PROT means your physical damage won't be going through, and due to the unique mechanics of the fight if he morphs then any -PROT debuffs are left on the rank rather than the form itself. The Spine is an enemy you don't want to attack if you can because of how futile it is. ![]() The Spine, in contrast to the heart, is the tankiest form of the Flesh, possessing both high prot at 70%+ and having a stun attack with Bone Zephyr to both damage your team and lock them down. Its effectively the Flesh's giant throbbing weak point in videogame-isms. ![]() The Heart also has astronomically low status resists, so you can stun it easily if you have the initiative or target DoTs on it specifically and watch as it stacks onto its next form. However, the Heart is the only target that has 0% prot among this cadre, so if it appears in the first two ranks then your melee team can easily out-damage its heal. Now unlike most games where you focus the healer to prevent this, you cannot willingly and permanently remove the heart from the fight, which is unfortunate. From any row, the Heart can use Sanguine Stroke, which can heal a fair bit to the main body. The heart is the squishiest target of the Flesh, and one your melee members will be hoping appears in the front row. The Flesh's four parts all have their own individual traits and possess one unique action that comprise the whole body's action economy. In theory, everyone is viable for this fight because this boss is entirely RNG and you will be reacting for the most part rather than planning ahead and having a teamcomp that can guarantee victory. The boss has one HP bar that it shares across four body parts, all of which can also shift into a different form at random and can have redundant parts. The Flesh is the second boss fight in the Warrens, and its the closest thing this game has to a "Dark Link" style of fight. ![]()
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